This is probably a terrible question, but i've googled it a dozen times and can't get my question answered. I'm working on using the Maya fast skin shader, but what i'm after are definitions/examples of each of the individual maps that go into it, what they do, what they should look like ect ect. Diffuse Overall epidermal…
I've been trying out some megascan surfaces and plants in Maya and it connects the following to a Vray material: Albedo - Diffuse Color Roughness - Reflection Glossiness Opacity - Opacity Map (for leaves, plants etc.) Normal - Bump/Normal mapping slot (Normal map in tangent space) I've been able to set up AO and…
Hi guys , here my first "complex" script for maya. It's projected to semplify 3D modeler's life with some shortcut like:-select edgeloops alternating-turn on and off geometry's hard edges-select geometry's soft/hard edges-convert geometry's edges to soft/hard edges-cut UV I've drawn the UI using QtDesigner and write all in…
Hey, working in Maya 8.0, don't know what happened but for some reason my right click doesn't bring up the marking menus it should, but acts like middle clicking does (moves/scale/rotate/etc... along last used axis.) I've tried deleting my prefs folder and resetting my prefs, but it hasn't worked. It makes it very hard to…
I'm not a coder, but helping someone who is writing a .nif translator for Maya. In Fallout/Skyrim, skinning data is stored in partition groups for controlling visibility on those groups of triangles. Blind Data seemed a good choice to set models up for export, but I'm not seeing a good workflow using it. -How to interpret…
Hello. I am having the problem that when I select my mesh and the paint skin weights my mesh does not appear black and wight or with a gradient of colors, displaying which parts are weighted to which joins. Instead it appears grey as normal. :( I tried changing the renderer to viewport 2.0. and turning off the "use default…
Hey guys, So I'm looking to import files from Maya into Zbrush, and I've managed to do that. However, whenever I go to rotate the object, it starts to warp in some really odd ways. I'm just wondering what the issue is here and how I can avoid it. Here's a screenshot of me attempting to rotate the object .The top section is…
I have several mocap clips that I'm merging in Maya Trax. However, after I created the character set and clips, everytime I try to insert a new keyframe, in any object in the scene, my character that is receiving the clip (with the "import animation clip to character" command) colapses and twists over himself like so: What…
I'm using Maya 6.5, and for some reason the scale tool will stop working when I'm in the UV editor. At the same time, the move tool will then only allow me move UVs on one axis at a time. If I restart, it's back to normal--for a little while, anyway. Am I hitting some hotkey inadvertantly? I hope that's all it is... Thanks.
I have a Lambert material with my TGA texture applied to my model but the Alpha is making it transparent. I use the Alpha to store a spec map but I don't want the diffuse to have the alpha channel applied. The transparency slider under the colour option is greyed out so I can't change it. Is there a way to disable the…