Hello. I'm trying to do exactly what the title of the thread states. I have a plane with black and white vertex colors - think of a height map. The plane contains 4,225 vertices and 8,192 triangles in it. Basically, it has 64 x 64 segments on length and width. Depending on the color, that's what gets saved to that specific…
What is Vertex Painting / Vertex Coloring? Which software supports them? Oh, I also need to know how to do this? (Picture below) I saw that the bending thing (dont even know what this is called exactly) is possible In 3DS Max. I know it is possible in game engines too. How about Maya?
Hello, everyone. I've found a topic that is already leading me in the right direction: https://www.blender.org/forum/viewtopic.php?t=28466 However, this script only writes what vertex group contains what amount of vertices. What I would like to do is write out the vertex indices that are used within that vertex group to a…
Hi, I want to tell you all about the new plugin weve just released. Its called Vertex Chameleon and we think its going to be really useful, especially for artists in the games industry who often work with vertex colours. Visit the homepage where you can explore the features in detail, download it and see some videos:…
not sure if it's a bug or I'm doing something wrong but when I export any Subtool with Polypaint using FBX it will set the color of vertex ID 0 to all other vertices. it still exports as expected using OBJ. this happens on all meshes whether it's Dynamesh, Zremesh, with and without UVs. the red is vertex ID 0: the export…
Hello everyone! I am trying to create a script that read all vertex color of a mesh, split the colors in RGBA and then create for each color a "Vertex Paint" modifier which i could modify the specific color. upload the code and a little example: Thanks again for all guys! Cheers!
My second Technical question thread within 24 hours -__- Oh well. Time for another issue that I cannot figure out at all. I've had this happen before, but decided to work around it or something. So, I'm using vertex painting to smooth transitions between flat static meshes and terrain that's used for debris/rubble/dirt. I…
Where I Am I'm an Environment Artist who's worked at an indie game startup and then indie film startup for a total about 3 years before leaving. For the past 11 months I've been building up my skills and took the Env Art for Games as well as Organic Worldbuilding courses at CGMA (which consist of the first two pieces on my…
I've been trying to use xnormal like I usually do, but this one particular 3D model is causing me a lot of trouble at the moment. Any time I try and generate maps from it and its high-poly counterpart, I get the following message: "The mesh has vertex UV indices but the count is not the same than the position vertex…