My second Technical question thread within 24 hours -__-
Oh well. Time for another issue that I cannot figure out at all. I've had this happen before, but decided to work around it or something.
So, I'm using vertex painting to smooth transitions between flat static meshes and terrain that's used for debris/rubble/dirt. I can do this fine with the floor. Then I try to do the same thing with the large wall mesh and I'm not seeing anything happen. I throw on a funky material that's just red and green (controlled by vertex colours) and that is just fine, so.. I'm guessing it's something to do with the original material?
Any help greatly appreciated.
The material I'm trying to use, and the funky clown-coloured test material:
The first material itself (excuse the mess):
Replies
Check per pixel camera vector to use vertex colors and vector transform in the same dx9 material.
Many thanks