Figured it was about time I got on the CS:GO workshop, seeing as how I started my path as a 3d artist doing custom content for CS 1.6 and CS:S. I bashed out this quick techy/industrial look for the sawed-off shotgun last night, pretty happy with the general look. Intend on doing more in the same style, refining it more…
I decided to try doing a stylized face of Alejandra from Las Lindas, A web comic. I intended to just do a bust of the character, and ended up accidentally modeling the entire character. I do plan on posing this for the finished product, so it won't stay in an A pose. I would love some critiques on this! Issues I know about…
So I want to bake a roof tile on my low poly mesh. But I'm getting some weird results, most likely that I'm missing some key setting or smth, since I very rarelly use maya baking and more often using SP2 automatic backing. Here is what I'm getting: This is high poly model, combined into single mesh. Lowpoly looks just like…
I've been wanting to do some modular architectural modelling and texturing for a while now, so I started on this personal piece. I started working on this drawing room with Gothic, Victorian and possibly a few modern elements. I have been using Maya to model, will be using Zbrush for some fine details, Substance Designer…
Hello I have a question for people working in the games industry. I'm thinking of building architectural models for resale, to be used in game levels. I use 3DS Max for modeling but have no experience of modeling for games. Can anyone give me their idea of how to go about buildng architectural models to be used in multiple…
Hello and greetings. This would be my first, shaking steps into the world of 3D art. I am currently studying at the Game Assembly and tought I'd keep my self a bit busy during the summer vacation. Well, that didn't happend, but I did start on something and I thought I'd keep myself a bit more motivated by sharing my…
I like overlaying some AO on to my specular map so the model doesnt look so flat when its reflecting light (i guess it sort of simulates self reflection in a way). How exactly would I do this in a metalness workflow (for example in UDK or Marmoset) where you dont really have a specular map. I guess for metals you can just…
Hey guys, quick question: Is it intended the the folder structure for custom materials changed? I made a couple of custom materials and they were stored under User\Public\Quixel\... Then, I guess with 1.7 or 1.8, custom materials are suddenly stored under Users\MyName\AppData\Roaming\Quixel\... This is causing a lot of…
A texel is a pixel in 3d-space. So the only thing relevant is the size of the pixel in uv-space of the model and the size of the model in 3d-space. The amount of textures is irrelevant as long as you don't want to calculate something else. When this is clear and you can calculate it by hand you can use a calculator to save…
I was attempting to go about it a manual way, or if Unreal has it's own nodes I could use to assist. As for Brushify I don't really have any expendable income at the moment, I was going to say the same about World Machine, but apparently it has a free version with some limitation so maybe that would work at some point. As…