Hi guys! This is the project that I'm currently working on and i really want it to look good, it would be awesome if you could give me some feedback and suggestions. \ Also, I would really appreciate if you could share some tips or tutorials on detailing horns and demonic-type skin (like skales or something). I'll attach…
I made this S&W a few years ago: It's ok for a mid-low poly model (about 18k tris), but no good for sub-d and high poly. I'm going through the process of making it so Here's a look at the Cylinder: Old: New: Turbosmooth: Any Suggestions and tips welcome
Current I've decided to take a break from my current environment work and work on some guns. First up HK 416 D with accessories :) (eventually) First WiP Shown I've already corrected and finished up the Gas Block since this wip collection was shot. The "off" looking indents on the barrel are actually cuts that are there so…
I would really appreciate feedback on my scene and how to improve it. It is supposed to be a portfolio piece in the end. I just started experimenting with the background and lighting recently and there are definitely a lot of improvements to be made. In the end I want the scene to feel more alive, I am struggling with what…
Here is the progress I have so far on the Auto Cannon from Elite Dangerous, any critique or tips would be much appreciated. I am using 3DsMax for modeling and am going to use Substance Painter for textures. Concept: So far: Close up:
Great skin, excellent presentation and a very cool WIP progress. Might not win the covert entry but as a low-mid tier skin: absolutely! It has a very simple but elegent charm and the design works great for the AK.
Just want to share with you a progress of my work. For that task i should model all the interior for fantasy stylized tavern. I'm a character artist actually, so that should be interesting and hard quest. If you have any advises or tips, welcome to share it with me. Quick concept: And i'm already started on blocking all…
Heyyaawl, this is a castle door i've been working on this week to give my portfolio some much needed environment love. It's rendered in marmoset and has 2x 2048 maps on it. I'm gonna keep this project small but any tips or critique would be very very welcome. Also hello, I used to post on gameartisans a wee bit but i've…