Sup fellas. My questions pertain more to general workflow as I'm still a beginner but I'm interested in your opinions. I have a base robot character created in Max, as you can see here. He's made up of many separate objects, so when I unwrapped him I could have the maximum focus on detail and uv space, unwrapping each part…
Hi! I'm currently looking for a chance to work on a videogame studio, I've been learning hard surface and prop art for almost 2 years. Here's my portfolio https://www.artstation.com/mariogreci If you want to contact me, you can send a message to mariogrecicortes@gmail.com Thank you!
I managed to get my hands in an academic version of 3D Studio Max and just started in 3D. I am planning to focus on Hard Surface modeling. Although trivial compared to some other entries, someone told me that everyone at some point must make a dumpster so here is mine. :D Here it goes.... As always the comments & critique…
I recently was handed a HUGE space station to texture. I project I have about 2 weeks to do it. I consists of 23 unique UV sets/maps. So I will have 23 normal maps to sculpt/export, and color. I am trying to find some quick workflows so I can bang this thing out. The only assets I was given were the low poly meshes. I have…
(I apologise the images are bloody massive..) Yo. You could totally do it in both maya and ZBrush, they just have slightly different processes. I tend to concept block out the hard surface details, then do a quick retopo with zspheres or topogun > then use Zmodeller with creasing and dynamic subdivisions to get thickness…
Hello! My name is Kai Webb and I am a hard surface modeler / texture artist in the Dallas / Fort Worth area. I'm available to work full time and freelance. My website can be found at kaiwebb.com Feel free to email me at kai.webb@yahoo.com
Hey! My name is Eugene, I'm a Hard-Surface Artist, I'm looking for remote part-time job, freelance orders, and in 1 month I'd be available to work full-time and open to relocation. Please take a look at my portfolio: https://www.artstation.com/eugenethemodelerI also have FREE tools that can make you work in MODO more…
hello, I have lots of splines which are parts of the rat brain. now I wonder if there is a relatively robust way to connect splines to create a hull shape ? this is 3dsmax5. The only things that came to my mind is actually surface modifier (which would require me to connect each spline slice with the next on multiple…
update: hello practicing the hard surface , not the most difficult choice but its a start the M1 carbine or I am so far,I got some pinching in the handle and I can not eliminate this thanks for viewing
What is your favorite matcap to use when sculpting "organic" like things (examples: anatomy, cloth) What's you favorite matcap to use when sculpting hard surfaces (examples: armor, robots) Thanks!