hello,
I have lots of splines which are parts of the rat brain. now I wonder if there is a relatively robust way to connect splines to create a hull shape ?
this is 3dsmax5.
The only things that came to my mind is actually surface modifier (which would require me to connect each spline slice with the next on multiple points), or NURBS U Loft (personally I am not a fan of nurbs, and it would be similar amount of work...
I wonder if there is a way that just "connects" open shapes ?
Replies
There is should be a cross section option under the splines options. Also in the splines dialog to show the number for each point.
Hey! I actually knew something (looks out for sky falling)
Edit: You could at that point convert each point to a bezier curve if you need added surface concave/convex.
Ventrikelsystem of Rat Brain (no clue what it is for)
it generates voxelcubes from the imported spline shapes, combines the cubes and deletes doublefaces so that the mesh is only made of the outer voxel hull. Finally adds relax/faceextrude/smooth modifiers
takes approximately 3 minutes on my 2.3 ghz p4.
however I will probably recode the voxelmesh generation so that deleting doublefaces and all that isnt needed, but doing my own extrusion.
Once there is a gui for it, I will release the maxscript.
there is already two maxscripts at scriptspot (search for voxel). but it doesnt create a hull mesh, but tons of boxes. However it shows how slow it is with 3d meshes.
because in 3d you need to shoot rays from all sides (+x,-x,+y,-y,+z,-z) and in 2d case I just shoot from +z
Looking forward to playing with the maxscript.