Transformers Quake 2 is still alive and could use some help. Our coder is an ambitious lad and is adding more classes to the mod and we could use some modellers to do characters for the classes. He's doing some modelling, but as he's also doing mapping in addition to the coding, he can't really do it all. we've got one guy…
Based on the old Prague LIMB Clinic from Mankind Divided - which I thought should have been bigger, grander, y'know? - but with some design elements from the Human Revolution ones, taken some time into a future where this one has been left alone for a good long while. After just practicing lighting for a while I thought…
I am accustomed to use custom and often parallel or perfectly radial on cylindrical forms vertex normals and transfer them to lods . That way it works independent of any topology and through several lod levels usually . Support lops and bevels don't survive through lods very well . Also I often transfer /use same UVs on…
Hello Q team, I have a few questions regarding your suite. I have an old laptop ( no plans to upgrade atm) I use for my hobby needs with HD integrated graphics (everything I need runs fine so far). I have downloaded the trial and while I'm oblivious to most of the suites uses, I have been impressed so far with it's ease of…
Edit: Closed for the time being. Thanks to everyone for applying! Bounding Box Software is looking for a freelance artist to make several texture sets for our old school FPS Prodeus project website: https://www.prodeusgame.com/ project trailer: https://www.youtube.com/watch?v=JV5iQLhPunU Example of the texture work needed,…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
Hi Everyone, This is my first post here, I've been too intimidated to post anything until now, but I figure the only way to learn is to get some advice from people who are better than me, so here goes. I am working on this old gas station from some reference pics. My goal is to create a portfolio piece showing that I can…
Yo hopefully im posting this on the right forum I started 3d modeling recently and i wanna know if theres a way to get textures used in old games such as mario 64 or where i can get textures similar to them
Here is my updated project. An old street stone floor material created with Substance Designer and rendered with Unity HDRP. Here's the link for more detail: https://www.artstation.com/artwork/dO4xdJ Rendered in Unity Rendered in Unity Rendered in Unity Rendered in Unity
Hi everyone. I'm quite newbie with 3d modeling and I started character modeling few days ago. I found quite many tutorials but most of the new ones using Zbrush right from the start and then you Max or Maya for retopologize and in the older ones, they use Max or Maya for basic character structure and then they use Zbrush…