Based on the old Prague LIMB Clinic from Mankind Divided - which I thought should have been bigger, grander, y'know? - but with some design elements from the Human Revolution ones, taken some time into a future where this one has been left alone for a good long while.
After just practicing lighting for a while I thought I'd tackle a whole envio again (I got the itch again) and use some of the techniques I came to like.
E.g. using a low-intensity point for volumetric fog, and using an emissive plane to simulate an area light inside UE4
Also, it's using a few Master Materials for dust coating, and I gave myself the option to toggle between regular or smashed glass for the backlit panels

Lights breakdown:

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One thing that jumps out quickly to me is the floor... tile? If its tile, then the scale should likely be much smaller, maybe a 1'x2' rectangular tile would be good. If its concrete the pattern is alright, but the material looks a little too smooth, and the joints in concrete are typically darker than the surrounding material. If its metal, I think the joints would be tighter, and probably more scratches, metal-like wear etc.... That got rambly, but anyways, I'm not quite sure what the floor material is, which isn't great, so I'd work to define it a little more.
Also, the area inside of the trim on the lower wall panels could benefit from a material change. The way it is now looks like a single material applied over the whole lower panel and the trim just stuck on.
I'm kind of nitpicking, but I always appreciate the little bits of feedback like this, so yeah... just my 2 cents.
Here's a rough paintover to plan asset placement, probably with too much going on, but it's easy enough to overprepare then downscale or move things about once they're made:
- Furniture
- More ceiling shards are needed
- some roughness-affecting drip/leak decals
- Wall-mounted screens
- Old dusty leaflets/pamphlets from LIMB
- Clear dust sheet over the first table (forward-shaded)
- Opaque dust sheets half-covering some furniture
- the old clinic in Mankind Divided has a metal step ladder just left there, I like that so I might steal that idea
Also I think the trim lighting panels above the walls could use some tweaking. I might keep its current single tube point light as a fill, then place some smaller ones per lit panel (plus working more on the emissive textures)
RE Floor and ceiling materials - tbh I was struggling with these. They both had various iterations. Maybe the solution will be going back to the reference I collected.
Maybe a floor like these tiles:
(but with dust, obv)
and I might update the ceiling concrete to be like this:
EDIT: outdated image removed
I plan to fire up Substance Designer and see if I can make a tiling Decal for adhesive backing left on the underneath parts of the wall modules, where the wallpaper is missing. Something like this: