I'm trying to import a model into Unreal Tournament 2003(i don't have 2k4 ) I assigned the skeleton i got from the epic site to my mesh,and exported it as a .PSK file.Now i need to import the mesh and texture's into UnrealED.In sunny-d's tutorial it says i should go to file/import mesh.problem is it isn't there.i tried to…
Many months ago I felt that SUBD modeling was really holding me back to produce highly detailed objects/characters/vehicles, like the simple fact of, adding a manifold extrusion would create loops throughout the whole object, I'd spend 2-3 more time dealing with loops and fixing triangles that are messing up with the…
Hello guys, I wanted to share with you some personal project that I have been working on in my free time. It's the electric locomotive - model 441-316, that was made in former Yugoslavia. This fellow is a bit old but still in use:) The plan is to finish game-ready train model that will be hero-prop of some train station…
This is a listing for a character modeler for the side-scrolling space-western shmup game Tungsten: Armored Outlaw. The game features a hub area between levels that needs low/medium-res character models in a couple of poses to represent characters in the game. The characters will NOT be animated, can have very simple…
Hello everyone. I have another question and that's how it works in gaming industry when you do character model? I heard that in junior position you usually use prebuilt model and then you adjust what you need. Is it true or it's normal that you start from scratch? Let's say we are talking about AAA game company. Sorry if…
Recently the Model Viewer in Source SDK has being giving me crazy display errors where parts of the model may be bent out of shape and animations and lighting are often very wrong. I've tried refreshing SDK content to no avail. It's been like this for a few days. Anyone else having similar issues? From what I read, parts…
every time I handed in a decimated model, whether it was grinding gear or bare mettle, they did NOT like it. I recommend not handing in decimated models outside of use as a reference for retopology purposes
Hello. We're currently searching for 2 or 3 freelance character modelers with a good understanding of poly flow. We'd like to keep the base mesh poly counts relatively low, ranging from 9K and up; from there, zbrush or mudbox could be used to create layers of additional detail to be applied using normal maps. We're going…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Institute for the Future’s Emerging Media Lab in Palo Alto, California is seeking a 3D modeller, specialized in realistic modeling of environments, devices, buildings and vehicle cockpits (no character models / animations). The project is a VR story about future jobs and we need to create 3 scenes. Each scene is from a…