Hello everyone. I have another question and that's how it works in gaming industry when you do character model? I heard that in junior position you usually use prebuilt model and then you adjust what you need. Is it true or it's normal that you start from scratch? Let's say we are talking about AAA game company. Sorry if this topic was discussed before. Thank you.
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On the flipside - this doesn't justify not having full models from scratch in your portfolio. You are expected to be able to create a solid, believable anatomicly correct model (stylization might apply to various degree, but don't mistake it for a lack of anatomy knowledge). Potential employers want to see you know anatomy before hiring you.
Make sure you don't rush through the anatomy phase - its also a really good point to get feedback from places like polycount because it fucks up everything that comes afterwards. Its hard to correct these issues once clothing / armor comes on top. So the better your anatomy is the better the final result will look like