Currently working on a small environment scene influenced by a Zbrush sketch I a made combined with "Garden of the Gods". Where I'm at currently. You can find more images of the environment and other things below.
Hello guys its me again with another weapon this time :) trying to get in to the hand painting bussiness.. so here it is I believe its 1402 triangles and uses a 1024*512 texture I'm looking for heavy critics and stuff so if you have an opinion on the weapon, please do share here ;) based on a concept I found on warhammer…
Hey guys. It's a still WIP. Modeled in Max then I did some ZBrushing. Let me know what you guys think? Any critique or ideas? I plan on baking it to a low poly. Cheers!
So, some sources say that the 'tech demo' was actually a trailer for the game in production. Holy frickin' hell! Article: http://www.ps3land.com/article-312.php Tech demo from last year: http://video.google.com/videoplay?docid=8711534319174422036
Hello so this is unfinished work, the room is slightly empty at the moment but I just got some nice renders out of it so I thought that I would share please leave feedback I am always looking for improvements
I've watched it 4 times now....I think Square's winning me back. Wait a few minutes, there IS gameplay, and it's really nice. http://na.square-enix.com/ff13/
Posted in the WAYWO thread, but then realised a few green channels needed flipping.. So I had a free afternoon, and after watching one too many Witcher 3 videos, I wanted to make some ground materials :)
Here's a bit I just finished up. All hand painted, I think I could of pushed the textures a bit more but I was time constrained. No custom shaders on it as it's only rendered in Marmoset. Using a temp floor just for the rendering sake. Hoping to be able to go back and create the rest of the foliage and the terrain but…