Pantera Entertainment is developing a new gaming/event platform that is generating a lot of industry excitement! We have an immediate need for an environmental artist who can help us with a fast approaching event, sponsored by major industry leader. If you meet the following requirements, and want to join an exciting…
About us At BeefJack, we love games. We eat, sleep and breathe them. And we believe that games have limitless potential as a form of art and entertainment. We aim to be an all-encompassing creative games company. We design, build, ship and market awesome interactive experiences. With decades of combined experience in the…
sorry I’m late catching this I’ve been heads down crunching at work. if you don’t change/interrupt the hierarchy, then you can use those animations straight out the box in unreal. Graft a limb, ok. New branches like a limb or another head are fine, but they won’t animate only the base skeleton will. But there are plenty of…
Hi, just a quick question here i've been wondering about and that is when you create an environment in modular pieces, should these be welded together again in max and then imported into unreal as a whole mesh. Or is it better to keep them as seperate modules import them seperately into unreal and then rebuild the building…
Hi, So a bit of background on this. I've been doing freelance game modeling for a while now and I'm at the point where I'm close to setting up a pipeline and have some funds just dedicated to that and i'm not sure what modeler to choose. I used maya in the past but started transitioning to Houdini for most things and now…
Hi Just learned about the Unreal/Maya Pipeline.The provided Unreal Mannequin Rig does not seem to have a ball pivot control or a ball pivot attribute.Is there a way around this? You can see an illustration of the problem herehttps://www.dropbox.com/s/vgamynajpo8p6na/artUnreal_ballPivot.mp4?dl=0 Thank you for looking at the…
Hello! I will try to create this scene inside Unreal to practise environments setup within the engine. This will be my first fully rendered project inside Unreal, so there will be a lot to learn. I will be using Blender for the modelling and Substance Painter/Designer for the texturing. The reference was took from…
This job is no longer available. Thank you Hello, I am looking for a freelancer artist who can transfer an interior scene created in 3ds max with vray materials to an unreal 4 scene. If you have experience with doing realistic interior lighting in unreal, that's a plus. If you are interested please contact me. Thank you
You can buy visual scripting for unity in varied shapes on the asset store too For more art heavy projects and first person stuff I would go with unreal, for more gameplay heavy and otherwise unity. Unitys biggest advantage is the asset store, C# and the Windows style editor, which I see as unreals biggest weaknesses, the…
Hi everyone! After learning the basics of the material editor in Unreal, I'm starting to replicate the mask shown in the Sunset Overdrive GDC talk. The issue I'm encountering is that my transition is not creating the complete shape, as you can see in the next image. In my case, I've tried adding an edge noise to the vertex…