Hi there, I suck at Rigging so I've been doing a lot of tutorials to try and learn and get used it it. Recently, I branched off for a bit to try and make a model to practice what I had learned and wondered how to 1) make a character stylized character with clothing and hair (since I haven't done quite done that before with…
Hi! I'm new to Unreal and currently trying to gather all the info I can about it before start. What's the basic workflow to get a rig going in Unreal? Can we import our own rigs from a DCC into Unreal? I know there are things to consider, like corrective blend shapes do not read. What extension do we use? I've heard of…
I need two characters to be rigged, both body(biped) and facial rig, which has 35 bones. This is for non-game related, so I'm afraid the budget is not high. If you can rig both face+body for each model for 100usd, please PM me with your contact details.
Thanks!! that fixed the problem (turning off the sub-objects). I didn't know that you could get rid of the unnecessary bones in the rig, either, so thanks for that as well
This is a character I've been modelling in maya. I started with a box. Here is the same character after smoothing My goal is for him to look like this reference image, and also to rig him in maya and animate him. I'm new to modelling and rigging and animating, but I'm trying to optimize this model so that it is in the best…
Hey guys, i am new on side, awesome stuff here great art! I found the thread from Marshal Banana with the same question but i didn't get the point how to do it. I build a character and a rig but i am a bit unsure how to add a weapon and a shield to an existing rig. I am new in this field and have really no idea how to do…
Hi guys, I have a few years of experience modeling in 3ds Max but I am now being presented with a new challenge and I'm not quite sure where to begin with it. I have done some character modeling and rigging in the past for single characters with no customization options but this time, I have to model and rig an avatar…
Hello everyone. I hope all is well. I have a question that I hope someone can shed a little light on. I know this might sound dumb but I just need clarification on a few things. I'm rigging in Maya, and my mesh is broken down like it should with the removal of parts that will never be seen. I know that you would tend to…
Hello everyone, I am working on rigging and skinning a face in 3DS Max, and have used Paul Neale's fourth DVD on facial rigging as a guideline. The rig itself works perfectly, all the bones stretch just as they should. And when I add the facial bones to the skin modifier and add some weight to them, it all seems fine in…