Hello guys, i am new to hard surface and i want to make this piece in zbrush and only in brush. I have looked so many hard surface tutorial, but i still suck at this piece. I know in 3dsmax i could do it in minutes with edge to edge modeling, but i want to avoid programs i don't have. I have to tell you the truth, that im…
[ame=" https://www.youtube.com/watch?v=XglHvx9aCkY"]Introduction to Dynamesh and Clay Polish! - YouTube[/ame] Added another video on using dynamesh and clay polish. hachahacah
OK, I don't fully understand dynamesh but I've had dynamesh sculpts up in the millions of polygons but I don't quite know how to make it do that at will.
Yes, from what I understand Dynamesh is essentially an entire mesh rebuild so it will not transfer uv's. Keep using Dynamesh just bake your maps in Max or Xnormal.
I've gotten a fair share of work over the last year that was very mock-up heavy. There were plenty of opportunities to use zbrush for hardsurface work where it would have been a complete waste of time to try and block out the same thing with clean subdivision topology. When it comes to making adjustments like edge bevels…
Hmm, I've been getting holes and sometimes stepped looking things on a ramped surface when I dynamesh. Any ideas? original mesh dynameshed at 512 resolution
Yeah if you have ZB4R2, Dynamesh is the way to go. Cool thing about Dynamesh is that you can mask off areas to affect, which you cannot do with the relax functionality.
What I would do is dynamesh it, hide the part that's not the hand, and use the trim curve or trim lasso brushes to cut out the parts that shouldn't be there. Increasing the dynamesh resolution will help, too.