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Zbrush how to combine these

Hello, recently I practicing Zbrush (modelling dragon), till I realized the foot seems weird,
deleted it and I try to join the body with base mesh and get stuck on join mesh....

I read some of tutorial, and I did :

1. export merged mesh as OBJ and bridge vertices on Max

2. Import > merge > overlapping the mesh in Zbrush seems worked . . .
but it must low poly and I loose some detail even reproject the model
with project all function.

is there any way to combine it directly in Zbrush ?
I found that dynamesh doing this mergin and joining job well

3. I did dynamesh, ctrl drag to remesh and it did joined / welded the gap
between foot, Horray :-)
BUT . . . . the finger part with very tight gap, got remeshed and created
bridge between finger . . . . .

I really appreciated your solution.
Thanks

Replies

  • JedTheKrampus
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    JedTheKrampus polycounter lvl 8
    What I would do is dynamesh it, hide the part that's not the hand, and use the trim curve or trim lasso brushes to cut out the parts that shouldn't be there. Increasing the dynamesh resolution will help, too.
  • Zzam_W
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    What I would do is dynamesh it, hide the part that's not the hand, and use the trim curve or trim lasso brushes to cut out the parts that shouldn't be there. Increasing the dynamesh resolution will help, too.

    Hey,

    I did increased the dynamesh resolution to avoid that bridge issue between finger
    ,thanks it worked, but not clean at all, in that case i tried to another way to fix this
    issue with merging object using edit topology, and create new topology then generated
    new adaptive skin
    (I tweak the gap on leg part with move tool, made it closer, and close the gap),
    Leg%20merged.png
    Legmerged_zps81527679.png

    Retopology

    Retopology_zps33c80b3b.png


    and the result is

    1. the leg part seems joined / merged well, no issue at all

    2. new topology generated clean mesh with no 'bridge' issue between finger

    Legjoinedwell_zpsfac74374.png

    3. another issue arises, the wings bone which actually really thin is broken,
    with so many hole generated on skin

    Wingsbonebroken_zpsc412090e.png

    hmmm . . . . I thought the solution for this wings bone is to inflate make it thicker
    before I generate new topology and create new adaptive skin, is it Okay ?
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