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ZBrush and Multi Map Exporter.

polycounter lvl 11
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Zepic polycounter lvl 11
Sorry, Noob here...
Anyway, what I'm trying to accomplish is this:
1. Make a low poly pillar in 3DS max.
2. Set up the UV's in Max
3. Use GOZ to bring low poly pillar into ZBrush (with the UV's already laid out)
4. Dynamesh, Divide, Sculpt etc.
5. NOW, I'm trying to use the multi-map exporter plugin to get out the normal map from the hi-poly sculpt.
6. I click the export map button with from the Multi-Map exporter plugin but it keeps saying "Sub tool skipped, no UV's assigned" Well, something along those lines. Either way, it's not exporting out because it's not recognizing the UV's. (I think).

I've heard you can use the Multi-Map exporter to get normal maps out of ZBrush this way. Does anybody know what I'm doing wrong?

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