A naga weapon for the spring 2014 update! Was rushed out in a day...I wish I could have spent more time on it. Let me know what you guy's think, feel free to comment on steam as well! http://steamcommunity.com/sharedfiles/filedetails/?id=218771901
Bit confused at the moment about this part of the game. It seems the only way to get to the arl is by helping out the townspeople with the monsters that come out at night, yet whenever I accept a quest or offer to help them morrigan disapproves and Im trying to raise the approval level with her. Is there anyway to get past…
Game of Thrones, naturally, has me inspired. Going to have this little guy comped / animated similar to the fantastic work they've done. Currently, need critique on the overall look of the thing. I'm mostly content with the model, but not pleased with the shader / texture work quite yet. I need some objective eyes to have…
anything past the original ofp is bollocks.. they might have pimped the looks, but the bugs ofp had have never been taken account of and bohemia obviously didnt listen to the die hard community. i somehow thought that dragon rising wont be any better..
Renaming my thread. The original thread didn't follow the conventional naming way. Here's what I posted a few weeks ago. And here's an update this week.
Yo guys, this is my personal project based on a Creature of D&D Universe, thats a Kobold in Unreal Engine 4 Concept by Lucas Parolin Artstation: https://www.artstation.com/artwork/zAzZnm Concept: https://www.artstation.com/artwork/5oEKA
Its a good start, but its lacking overall flow: there is lots of detail and ripply folds and bumps, but it doesn't seem to be cohesive. Try to draw out the skull of the dragon on a piece of paper, and then model the head with the fictional skull as a reference.
Hey all! First post here. :) As an environment artist I wanted to do some more sculpting and explore creatures. I decided to start with something easy but challenging. I am struggling quite a bit with the attachment of the tail, Not sure how this should flow. Though I feel that I am on the right path. More updates to come!…
Hey guys! Just wanted to toss up a thread of the axe I posted in the WAYWO thread. Finally finished the textures and whatnot and got it into Unreal. The concept is from the Blizzard art book that came out earlier this month. Let me know what you think. Concept: Unreal Render: Max Render: Hi Poly:
So my friend passed me this link, but won't tell me where he found it: [ame] http://www.youtube.com/watch?v=MzVg6UdMkvM[/ame] Not sure how many have seen it, since the view counter is probably stuck. (Is that Amazon creepy, or what?)