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Dragon whelp - WIP

polycounter lvl 8
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DerpingTimmy polycounter lvl 8
Hey all! First post here.  :)

As an environment artist I wanted to do some more sculpting and explore creatures.
I decided to start with something easy but challenging. 

I am struggling quite a bit with the attachment of the tail, Not sure how this should flow. Though I feel that I am on the right path.

More updates to come!  

Concept: 


My progress so far! - Rough wip




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  • DerpingTimmy
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    DerpingTimmy polycounter lvl 8
    Sorry for the late update! Had a lot of work for university as I had to prepare for exams :) 

    I did manage to spend a few more evenings on this creature

    Work I've done so far
    - overall body proportions
    - arms 
    - wings




    I think I got the body proportions correct, I am happy with how the tail connects to the body now. 
    Still trying to maintain that S curve of the body 


    Coming up next! 
    - More body posture fixes. (hands are incorrect. some facial features too pronounced. etc.)
    - wings! 
    - maybe reducing the muscular feel. However, this made it easier for me to find landmarks and it gives this skylanders feel to it which I like. 
    - detailing!
  • DerpingTimmy
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    DerpingTimmy polycounter lvl 8
    Small update! 

    Calling this blockout finished! 
    Finally finished the body proportions that i am overall happy with. 

    Work done this update:
    - merged legs back into the body for better adjustments. / keeping arms seperated for easy detailing of the belly later on. 
    - focussed a lot on how the tail attaches to the pelvis (Yes once again) 
    - smoothen out some details on arms and legs for overall consistency



    and playing around in marmoset just for funs :) 


    Feedback is still very much appreciated! :)

    Coming up next! 
    - Details
    - Polypainting (?) 
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