Having a clean project from the start and backing up your porgress in Perforce is very helpfull! As im importing new assets - I'm making sure only what i need is in the porject so for now only blockout meshes with gray material and cleaning up redirectors. Here I am showing an example of identifying key some of the assets…
Well your portfolio will not help you much. People looking for project managers/producers are not looking for artists. It might be a bonus to have, if you already prove that you are a competent PM and also have an deeper understanding of art than your competition, but your portfolio won't say anything about your…
Marius's script isn't the most ideal solution at the minute IMO, which is a shame as being able to projection paint, straight from 3DSMax and not get the annoying ZBrush ZApplnk issue where it reprojects parts that haven't been changed. Hopefully he will update it in the future to make it more fully featured. Zapplink is…
Hello everyone. I'm having trouble understanding how to get around meshes projecting onto eachother. I have seen other people ask this on the forum and the answer is to... "explode" the mesh. Make the cage cover everything That does solve the problem and I'm grateful that it works, however I have to move each shell from…
So for a long time now I've been trying to understand the project files of the programs I use. The two programs that I need help understanding the file structure of are the UT3 editor and 3ds Max 2009. For a long time I have had two partitions on my computer, one for the OS + Program Files + Small Temporary Files and the…
Berserker character for a new Plarium's project "Nords: Heroes of the north" concept by Valentin Demchenko Mercenary character for a new Plarium's project "Nords: Heroes of the north" concept by Andrey Ivanov Orc warlord character for a new Plarium's project "Nords: Heroes of the north" concept by Valentin Demchenko Orc…
Hey guys, I just made an account here for this specific question since I couldn't find a proper answer anywhere, hope you can help. I have a complex object on maya and I'm projecting a ramp on it using a planar projection from the side so the colors align with its height. The thing is I need to bake this ramp on another UV…
Hi! Looks like a cool project! Are you extending the scope past the bust? With the last images I couldn't help but notice the ears sit up a bit high. Possibly this was more hidden with the old hairstyle. Along with what kanga wrote, I would now and then check the model against anatomy references. What can also help to…
I am struggling with warp projection gizmo. it's inconvenient as hell and always blurry . Does anyone know an easy way to fit projection like UVMap modifier in 3dmax? I hope I may missed it somewhere.