Hey guys, I just made an account here for this specific question since I couldn't find a proper answer anywhere, hope you can help.
I have a complex object on maya and I'm projecting a ramp on it using a planar projection from the side so the colors align with its height.
The thing is I need to bake this ramp on another UV which has a different projection (the faces are separated in groups in this second UV) but I need to keep the look of the planar projection. If I project the ramp on this second UV, I lose the height alignment of the colors.
So, yeah, in short, I need to bake the texture from a UV with a kind of projection to a UV with a different projection while keeping the same visual from the first UV.
Any ideas?
Replies
Than bake the colors of the one with the ramp to the one with the proper uv's.