In that case, the book and the chest wouldn't be suitable for opening cutscenes either, as they've got some really low poly sections which wouldn't look consistent with the rest of the mesh. You need to decide what the purpose of the asset is and make the mesh suitable for that purpose. Either high res and detailed for a…
If you're using lightmaps in Unreal and are making a long wall, it would be better to not use small squares. You don't have to worry about fitting in the 0-1 space unless you're going to bake something other than lighting. It should have a tiling texture which means it tiles outside of 0-1. So there's no reason you have to…
Hey Polycount, I've been working on a track thats a futuristic and contains light patterns a and such resembling those of the movie tron. Question is how can I apply my texture to curves. I get terrible banding and the like. The track is modeled in 3dsmax with a line and a loft applied to it. Any help would be most…
Hi there :) I decided to go into some unknown territory and make some sand textures. These are my two first so they are not perfect, some guidelines and crits would be helpful. They look fairly similar, though definintly happiest with the darker one. The light one looked too, straight is a way to say it. One of my sculpts…
Hello polycount people, i'm having trouble trying to learn how to create a texture with some parts of it transparent. I'm trying to create a hologram so I want the outside of the model to fade off so it seems like it is floating. I think the way you do this is similar to how you create foliage. Like the picture attached,…
Is there some way to rip texture files from pc games? The game in question is Alice. I started playing it again as i do from time to time and really dig the way some of them were painted. I'd love to see the source images. Anyone know a means to do so or simply a site that specializes in that sort of thing? No, I don't…
I'll have to thoroughly check out that plugin. Thanks! The effect I'm going for is what you can do at the shader level in any game engine in one line as well as in Substance Designer's pixel processor which functions just like shader code. Essentially, the max equivalent of "tex2D(MyTexture, uvs)" where you can custom…
It's lot about the lens you're using. You can get a perfect quality on old DSLR's like Canon 400D that is cheap and but a Carl Zeiss Jena DDR 35mm lens that is ultra sharp. I used such a setting, also I can recommend other M42 lenses (you need to buy an adapter from EOS (Canon) to M42) like Helios 44M 50mm or Pentacon…
Hey there, can anyone tell me if Unity is okay with UV's that extend beyond the 0-1 to achieve tiling/repeating textures? For say, trim or something. Thanks. : )
been trying to get in this and it works great apart from that after a while the texture seems to get blurrier. anyone know why this is? I set my workspace to 1024x1024, filled the window with my model then export to pshop. Not sure if its projection master blurring it out or zapplink