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zapplink blurs textures

Ruz
polycount lvl 666
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Ruz polycount lvl 666
been trying to get in this and it works great apart from that after a while the texture seems to get blurrier.
anyone know why this is?
I set my workspace to 1024x1024, filled the window with my model then export to pshop.
Not sure if its projection master blurring it out or zapplink

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