You can't make maps from polypaint if your model doesn't have uvs. Toolbag can handle a lot of polys. But without uvs and textures you are limited to the global settings for matierials for parts of the model. You can make one part to have more spec, other less but that's all. You won't make anything as good as it could be…
http://www.rpmanager.com/plugins/Transmographier.htm Transmographier does something similar although it doesn't get used for modeling, it gets used for creating mirroring and flipping morph targets(blendshapes). It maintains the center seam through some kind of mathematical dark art. You can take verts and push them across…
CALLING ALL 3D MODELERS! Ladies and Gentlemen start your engines! Our client, a Seattle-area gaming giant, needs your awesome 3D skills to help in the creation of the next version of this popular racing title. We need massively talented individuals with expertise in modeling and texturing environments/objects. If you…
I'm thinking about getting into this digital art stuff, been jumping between different majors for a while but CG seems to be the one that's sticking So this here is my first model (outside of messing with simple primitives). Modeled and rendered in blender, about two days of work, and its high-poly as Fk. This is about as…
Hi everyone! I'm currently modelling and texturing a face and would love some feedback on it, I've also hit an odd problem in 3DS Max and was wondering if any of you have ever seen it before (pictures attached) The problem I mentioned: for some reason applying the opacity map in 3DS max produces this issue in the viewport…
Hi I've been working on a character model and would some critique on it. I'm basically looking to see if anyone can spot deficiencies/things in the render. Here is the main still image: Software used included 3DS Max, ZBrush, Mudbox and Photoshop for final composites. I used concept art from the following website as a base…
I plan to make a light saber model for svencoop, that will replace the crowbar. I have made the model Just im clueless on how to move on from there. I did the model in 3ds max but i love xsi way more its what I have learned and masterd using just 3ds max is what i been told is the only thing that works for half life 1.
Hi, I am wondering if new Alias 2021 modeling capabilities will make Maya Polygonal Modeling kind of obsolete? I used Alias but never used Maya. Anyone has any idea?
I am looking for someone to model the attached wrestling arena. The wrestling ring is already modeled. I have $350 budgeted for this project. If you are interested, please e-mail nicoleitig@gmail.com. Thanks.
Hey guys, I remember coming across a great website tutorial not too long ago for rendering high poly models in Max. It was nothing too fancy, but it was a nice Grey Blinn shader with some lights setup for a really nice looking effect. I can't seem to find that link anywhere, or anything similar. Does anyone have a link to…