Hi everyone!
I'm currently modelling and texturing a face and would love some feedback on it, I've also hit an odd problem in 3DS Max and was wondering if any of you have ever seen it before (pictures attached)
The problem I mentioned:
for some reason applying the opacity map in 3DS max produces this issue in the viewport
Rendering the model out doesn't show the issue but when I take it in to an engine (UDK) the problem comes back, I'm still researching the problem but I thought I'd ask here.
Also have the opacity map:
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