Hello, I'm new to polycount and a beginner 3D artist. I'm the kind of person who needs feedback in a structured curriculum (I get distracted easily if there aren't clear objectives). Right now I have a subscription to 3dMotive and Pluralsight, which help with the basics, but I'm concerned about bringing my work to…
Check out the 80 Level article here: https://80.lv/articles/procedural-artcit-forest-environment-production/ This is a summer project I started a few weeks ago, the goal was to find out if tessellating foliage would kill performance on a modern midrange PC. Most of the R&D is done at this point and with just rudimentary…
Hi! My name is Katherine and I'm a 3d Environment artist looking for contract, freelance, or full time work. I have a BS from Full Sail University majoring in Game Art. I'm not the most experienced artist out there but I am a hard dedicated worker that will give you 110% everyday. I'm experienced with Maya, Photoshop,…
Latest Update Images: Hey all, I thought I'd post some WIP shots of a personal project I'm working on. I'm making a low poly painted environment in UDK - diffuse painted textures only. Still heaps to do, I'm wanting to add in some more elements to create some story around the mill and the lighting and lighting effects need…
Hi everyone Thought I should open a thread of my current project. Its a log cabin forest environment in cryengine 3. I posted below a research moodboard, I want to achieve as much as realistic style as possible here. Have spent so far around 15 days, most of the time is testing/baking vegetation and other stuff. Theres…
recently Worked on this diorama for the last 8 weeks or so and would love some people to give me some critique to help me improve when tackling another project. I've included a few screen shots, but for more information and a detailed look at some of the assets via Marmoset go to my ArtStation…
Hi all here I will post my progress in doing library environment, actually I have done most of it but now I will start put it all in Unreal. My Goals : understand unreal PBR texture lightmap UV pack and get advice form youok first step I already plan everything and how it look like . I started now adding floors but there…
Hi guys. Just a couple general questions regarding environment art. 1. I see people talk about using a “second UV channel” for things like rocks. Is this the same as just overlaying a tiling detail normal on top of your base textures in UE4? 2. When building modular, I see people say “it will scale up nicely” when using a…
Hi guys, it's time for me to man up and take some feedback. I have been working on this environment for a while now, let me know what you think! The idea is an infested space station where alien plants have taken over and now run the place. Since its all fictional, I thought going with a coral reef motif would be…
Specialize in 3D stylized environments and props. Experienced in Maya, ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Great team coordination skills, receptive to feedback. Looking to work on a cool project. Love fantasy, horror and sci fi. Highly…