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Library environment (WIP and study case)

polycounter lvl 9
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Klo Works polycounter lvl 9
Hi all

here I will post my progress in doing library environment,
actually I have done most of it but now I will start put it all in Unreal.

My Goals :
understand unreal
PBR texture
lightmap
UV pack

and get advice form you
ok first step I already plan everything and how it look like .

I started now adding floors but there is question in my mind
the floors and walls is it better to keep it cube or plane ?
(I notice the light cross the plane object even if I make double side) maybe there is part I mistake so what your advice ?

EOaP9vA.png
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