Hi all
here I will post my progress in doing library environment,
actually I have done most of it but now I will start put it all in Unreal.
My Goals :
understand unreal
PBR texture
lightmap
UV pack
and get advice form you
ok first step I already plan everything and how it look like .
I started now adding floors but there is question in my mind
the floors and walls is it better to keep it cube or plane ?
(I notice the light cross the plane object even if I make double side) maybe there is part I mistake so what your advice ?