is this the famous issue where people dont get it that.. you have to click the >>reset << button on the UVW unwrap modifier in order to really enter/edit the #2 channel. many people including me did not get it until someone here pointed it out. So if you want to create a uv Channel #2 do: - add a unwrap UVW modifier -…
Simplest way to bake a lightmap in maya: 1: setup your lights 2: apply a basic gray material, specular type if you want it. 3: open hypershade if not already open 4: select your mesh and the material (hold shift) 5: in Hypershade go to edit>Convert to File Texture(maya software) 6: set up your options for the conversion.…
"Also clothes look fairly mushy, try googling similar pants and coats to what you had in mind and check how the material acts in real life." That's exactly what I did and that's how it turned out. Also I thought the strange proportions is what made him special. I didn't really care whether I did characters or not, that's…
Sorry if this is so obvious nobody even mentioned it, but have you checked it with Lumen and RT off completly? I vaguely remember William Faucher posting a video about this exact artifact and I remember being able to solve it on a previous project involving nanite landscapes, but can't remember how. I'll try finding it...…
Say I've got a modeled and textured asset with all the UVs fitting in the top half of 0 to 1 space. Does anyone know a simple way to tell it to use only a section of uv space? If I feed it a 512x1024 image now I believe it will take that and stretch it out to 0 to 1 space, when I really want it to sit in 0.5 to 1 space (on…
Hey guys, I know I'm a little late for the TF2 party but I have been working on making assets to develop my skills and maybe start getting some stuff together for a portfolio. I have already submitted a hat to the workshop but the itemtest basically does all the technical stuff for you. I have attempted to follow a similar…
Hello, my project is making a pattern texture with the KF2's dosh. Im planning on giving this only to the vanilla KF1 weapons. These weapons are: - KF-Bar - SA80 Bullpup - Machete - Frag Grenade - Boomstick - Flamethrower - 9mm Pistol - Healer - Welder If anything, i might just stick with 4 weapons. I will also list my…
model Hello all, properly excited to be joining this competition, my idea is based upon a fallen angel/Satan and mainly based upon the Darkness in Legend. Progress WIP to follow! *Story "Once long ago, before there was such a thing as time, the world was shrouded in darkness. Then came the splendor of light, bringing life…
I was trying to make a script to activate the Paint Select mode while turning on ignoreBackfacing so that I don't select faces from the other side when painting. To make this compatible with both EditablePoly and EditPoly, my thought process was to make a tryCatch function so that if it failed to the first clause because…
Hi, first thanks for the help! I am using the screen projection in mudbox to create textures for a model and its been working fine up until now. What im doing is.. -File>Export screen to PSD -Editing the image of my mudbox screen when it shows up in PS -saving the file (making sure the layer structure is intact from…