Hi, first thanks for the help!
I am using the screen projection in mudbox to create textures for a model and its been working fine up until now. What im doing is..
-File>Export screen to PSD
-Editing the image of my mudbox screen when it shows up in PS
-saving the file (making sure the layer structure is intact from mudbox)
-hitting the "re-import" button on the "watching file" box in mudbox.
Normally this updates my current diffuse layer in mudbox with the edits made in PS, but for some reason its started giving me a message saying "modifications found in imported texture layer -- auto projecting"
This gives me a stencil instead of automatically updating the layer... any ideas what im doing wrong?
Again thanks guys you rock!
-jody
Replies
Another issue im having is with the Z draw order in Mudbox, Any transparent areas drawn behind another shows as transparent.. I take it there is no way to control this?
Thanks!
Thanks again!
Edit: also turning on the falloff based on facing Angle will fade the edges on the silhouette so it blends better.