So I have Maya 2015 and in object mode dragging over objects does nothing. Vertex and faces dragging works but object mode nope. If the object is selected by clicking on it and then I try and drag over it it deselects but if it isn't selected it doesn't get selected. It's as if dragging doesn't think i'm dragging over an…
I am encountering a problem when trying to render a mib_glossy_reflection shader in maya, no matter what I do the object it's assigned to get's cut-out in the alpha as black. I tried being smart and just assigning the output of this shader into the incandescence of a lambert and surface shader but that just caused a crash.…
Heya all, Apologies if this is a copy of an earlier post. I did a quick search on the forums and couldn't find an answer. I'm having issues with the .psk skeletal meshes that I export from Maya 2010 showing up extremely faceted in UDK. I've tried several solutions, including creating a second UV set, as well as…
hello polycounters, I'm trying to export an animation from maya to max... I'm using DAE_fbx format and it's kinda working... the problem is this: I have this shark, it's moving along a motion path and that get exported successfuly, but it also has blenshape animation and that does not appear in the exported file. Note that…
Alright, so I'm using Substance Painter (latest version) and finished making the bump maps. I save the file and bring it over to Maya and apply it to my mesh, and I get this: I want this to look like a nice, smooth dent in the metal. But instead I'm getting this ugly roughness like a finger print or something. The…
Anyone else able to figure out how to get the conform normals tool to work in maya 2008? It seems to work fine when I use it on simple test objects but one or our artists has a model where running the tool does nothing. Any help, or after market scripts?
Hello, could you please suggest me modern facial autorig for Maya? It should be mostly bones driven plus limited blendshapes so I can use it in Unreal. I wanted to purchase Perseus facial rig, but looks like it isn't supported anymore and they don't sell it anymore. Thanks.
Already some years I work with vertex color under Maya and it will create shit render with the x-ray mode in the viewport. I would like to know if there is a solution about it or I have to create a patch detecting if there is vertex color and I switch on the vertex color transparency. Let me know.... Thanks! :)
Every time i use shatter effect in Maya it breaks the object into pieces and leaves after it a lot of unneeded vertices which are useless and don't give a shape to the model. And every time I need to manually delete this vertices to achieve the result in the right. Is there any tool or technique to get rid of that vertices…
I already own a mac, and I am just about to start my online tutorials for MAYA. Are macs used at all in the industry? Overall Are Mac's decent enough to run programs? Can't afford a PC just yet, A little worried. Any advice? Other than the obvious which is to buy a PC.