I already own a mac, and I am just about to start my online tutorials for MAYA. Are macs used at all in the industry? Overall Are Mac's decent enough to run programs? Can't afford a PC just yet, A little worried.
Any advice? Other than the obvious which is to buy a PC.
Replies
Eventually you could start messing around with Unity, and I think UDK is moving towards having a Mac editor also.
Since when? Didnt know there was a mac version.
I use a Mac just fine. CrazyBump (Free Mac Alpha), Maya, ZBrush, 3D Coat, Photoshop, Topogun, Sketchbook Pro, and using CrossOver Games I use Marmoset Toolbag too.
I can use all those on a PC too. It's just personal choice to use a Mac. I would save your money for software rather than another computer at the moment. Worse case just buy a copy of Windows and bootcamp your Mac to be a PC also.
Especially if you're just starting out.
There are absolutely ZERO issues working with macs. You will very likely need to use a pc when employed.
OK Here's a more direct answer (rather than turn this into a Mac vs PC debate)
Are macs used at all in the industry?
NO
Overall Are Mac's decent enough to run programs?
YES
it's by no means a major roadblock but one to look out for when you have to make the choice between a mac or PC workstation. for a strictly CG workstation i would not bother with a mac.
as a general computing machine it's a delight however.
I don't see how Maya on a PC would be significantly different from a user-perspective. Aside of course from the differences between OSX and Windows themselves.
games will run, but there is no full blown editor. If you have a good enough apple desktop, installing win7 via boot camp is super easy, and can install udk that way. If Maya and Zbrush will run on your pc, the OS shouldn't matter - the programs are the same between OS's (mostly) that it shouldn't matter.
I primarily used MacOS when learning how to texture, but never did a lot of modelling.