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UDK not accepting Maya 2010 normals?

polycounter lvl 18
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j4polaris polycounter lvl 18
Heya all,
Apologies if this is a copy of an earlier post. I did a quick search on the forums and couldn't find an answer.

I'm having issues with the .psk skeletal meshes that I export from Maya 2010 showing up extremely faceted in UDK. I've tried several solutions, including creating a second UV set, as well as triangulating the mesh before exporting, but unfortunately it does not appear to work.

Has anyone else encountered the same issue, and if so, any tips as to how to fix it?

Thanks in advance! :poly121:

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