Fuck that, it's great that people who have had significant contributions are getting real recognition. Seriously, if you are telling me that someone like Molyneux or Meier just happened to get lucky and make great games, you are a moron. These are people that have dedicated huge amounts of their life to their profession…
That doesn't make sense, Sony set out their product as set rules and essentially told people, you sign the contract when you buy our product. Almost ALL products nowdays have some sort of keyword hidden which is pretty easy to decipher. For example, Life-Time guarantee? It simply means the company will replace said item…
ok did some tests tonight......man was there ALOT I didnt realise was necessary (maybe still not even necessary now but gave the best results...) Ok diffuse is diffuse and normal is normal, paint your diffuse as you like and your normal do what you must. Effects I played with / enabled/ changed here Diffuse color = neutral…
Hi there! I'm trying to bake my high to low and i'm having some issues around the suction cup thingys. The first image shows the tentacle at the tapered end of the mesh (which lacks detail, cause of less geometry.. but that's a problem for another time). The second shows the same bake but at the middle of the tentacle arm.…
Posting the past 3 days all at once. I was having some problems getting my account working properly. A little about this project and myself. I am currently a student at Full Sail University and I am striving to succeed as a character artist in the gaming industry. This is my first project within my finals and just wanted…
So, it appears that Uncle Sam has deigned that I've jumped through enough flaming hoops of bureaucracy for now, and for my next death-defying stunt I'll be jumping over the Atlantic on a kick-start motorcycle (or a 767, whatever) in about six weeks or so. As such, I thought it'd be cool to meet up with some of you again…
Dota 2 Monthly Community Competition #23 June 2015 THE THEME THIS MONTH IS: Spooky Time! The Competition The idea of the competition is to create items in a friendly environment with the feedback of other participants to get the best result possible for all. This month we are wanting to encourage everyone to make something…
Hello everyone, I would like to better understand texel density and how to maintain it in a scene. What blocks me is that I understand how it works, with the various mathematical formulas, even how many times to tile a texture, but then I can’t find a practical reference when I try to maintain texel density for an entire…
I accepted an offer for Gameloft Montreal and will be relocating there in the next few weeks. I'm psyched but also totally nervous cause I've never relocated before. So here are a few basic questions I have right now. Any other general relocation advice is welcomed! Also, yay jerb! I want to get my computer to Montreal,…
[ QUOTE ] Maybe it's just me but I have a personal hate for games that have no brains in the interaction departemnt. If I hack something, I want to see that something affected. If something bashes me, I want my character to be affected accordingly. Not just stand there and do the same lame "hurt" anim. [/ QUOTE ] You have…