Supposed to be a survivor type character that would fit into a Last Of Us or Walking Dead type universe. Right now the highpoly is finished except for a gun and some minor pieces, I'm thinking a shotgun but haven't decided yet, the gun will be the last thing I do. The highpoly render: And here is the low-poly so far. This…
Hi, I'm here again with another unfinished project. Blockout stage at the moment. I've decided to share my journey through this project and see what happens. Its a small environment, you might have noticed that some of the wooden beams already have a normal map but that is not the case. I've decided to go for a midpoly…
Hello all, This is a continuation of my previous thread, but since the project has taken a different direction, I figured it be better to start a new thread. Here's a link to my previous post: http://www.polycount.com/forum/showthread.php?t=156044 I've done some changes to the project as a whole. I decided to move the…
Hello.I hope I found right place to post my thread.I have a request for you - modelers.I want to see in game one weapon for spy.I cant make it by myself,so I am asking you.Im sure,Valve will like this wep,and choose it for new community pack.So....I want you to make spy pistol like in TF2 beta (you can see it there…
Hey guys :) Just wanted to post what I'am starting today for my portfolio, Wont be starting to later so would love some suggestions and feedback before I start blocking out this environment :) Found this concept piece on Splash damage's website as one of there previous art test examples and thought Id take it and add my…
Hey I was hoping I could get some feedback for me to use towards my university project. I've set myself a task to create and rig a game character, with the character in question being a small, slightly awkward moving robot. Polycount is currently 21,556. Model with basic Textures Damage Textures Topology Known issues:…
Hey everybody, I'm going to post of my DE scene progress here to hopefully get some feedback. My portfolio (Folio) is very heavily fantasy/medieval themed at the moment so I figured I should have some solid sci-fi work in there for a bit of variety in order to appeal to more freelance clients :poly142: Here is the concept:…
----UPDATEShere is something i have been doing in my spare time. I modeled one of autodestructs older concepts he did along time ago. I wanted the look of an abandoned turret that had a lot of use but no major damage. Now it has been sitting around in bad weather for a long time. I also rendered them in marmoset. High poly…
Hey there, attached below is the link to the great breakdown (most of you know this i'm sure) from Morten Olsen (Sunset Overdrive) where he uses mostly trim sheets and tileable to build the whole world. I would like to know if there is any great tool for 3ds max to place the uvs exactly at the border of the bevel like he's…
Ok , so im supposed to be in vacation and i brought my external hard drive ( with naruto and some other stuff ) and everytime i connected it it was amazing no problems wjat so ever. Te most that the hard drive gets is to be standing still without anything that could damage it. I turn the PC on , plug the hard drive and…