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here is something i have been doing in my spare time. I modeled one of autodestructs older concepts he did along time ago. I wanted the look of an abandoned turret that had a lot of use but no major damage. Now it has been sitting around in bad weather for a long time. I also rendered them in marmoset.
High poly modeled in Maya
Diffuse, spec, and normal. UV shells, the red shells are mirrored
low poly on the bottom left and concept art bottom right
Normals and Ao baked in xNormal
UPDATES
low poly with normal, maya screen grab
close ups in maya
so here is what i did to the normal map. as you can see the right one is what came out of xNormal, then I added more detail to it in photoshop using overlays
Replies
Looks nice, although the barrels look closed off and the middle bit doesn't read very well as a lens or whatever if it's an energy weapon - you might want to try making that a bright color to help read it as a different material.
Looks awesome, only thing I'd like to see is just one or two obvious human-intractable elements to show what scale the object is (control panel, handles, ladder etc, even bolts). All the details seem size-independent, so it's hard to say how big it is. That's just a nitpick though
Really nice work overall! I agree with maybe making some dents in there or something, you've already got a unique texture for it. Create two versions for the hell of it One that is really banged up!
pretty nice work
With that said, excellent modeling and top notch textures. Very nice.
Im still not 100% happy with marmoset not having adjustable normal map height. does any one know if this is possible?
.polygon: There's no reason for marmoset to have a "height" value for a normal map, a normal map is not a bump map. Normal map strength should ALWAYS be 1, or 100%. Normal maps are generally baked from high res geometry, and their purpose is to replace the vertex shading per pixel, if you're applying a NM at a random strength, you'll get massive smoothing errors.
If you want to adjust the strength of your normal map overlays, do it in photoshop.