Vassago, remember that current gen consoles usually have one map per material. Many next gen games will use multiple maps per material (i.e. base/normal/spec). It is also more than likely that PC's will continue to have more memory than consoles, on average.
Great study. The Flatiron is so cool. Creating modular environments off-grid, so they fit on a radial wedge makes the challenge more difficult however you will gain insights earlier than you otherwise would have from it. My advice would be to continue to focus more on clean construction, which is already on display,…
This is a project that i did for my vehicles and mech module at university. We were tasked with creating a mech of our own choice/design and i decided to base mine off of a collection of different types of Gundam. The project has already been submitted at this point however i do plan to continue working on it so C&C is…
I need to trigger a bit of code to run when the user saves the file, I tried scriptJob -e "SceneSaved" "runScriptJobProc"; The problem with that is the script job executes the code after the save is complete, I need to pause the save, run my code and then let the save continue. Does anyone know if there's a command for…
Hallo. Still continuing with my work on heads, I started this the other day as I think female heads are much more difficult than males due to the subtly of the features. Again, I want to try and texture this for practice. I definitely want to go back and work on the ears as they seem a bit too flat, as for the rest of it…
Hey guys, practicing facial modelling over the summer. Bit of a noob question but I just wanna know how to progress, what's the next stage? I look at the actor from both angles and i'm not sure whether to add detail so i can manipulate the verts around the key facial feature or continue working on the basic form?
Hi, Currently I'm working on this. It will be rigged/animated. Final model will be sub-surf (1 medium and 2 for high poly). No hands and feet yet. I'm expecting critics on this body before continuing. What is the best default pose for rigs? I'm confuse with and elbow joint rotation too. For the legs, should it be open a…
Hi all, I'm looking for paid work as a 3D Artist in games (sorry can't do unpaid). Check out my portfolio at http://aclyde.carbonmade.com. I have experience on a few titles and would love to continue my career. Hit me up with any questions at [email]arctemple(at)gmail.com[/email]. Thanks! :D -Adrian
Hello again people from Polycount, This is our next experiment project which is a 3D animated music video. https://www.youtube.com/watch?v=FaXQOILHtUI in this moment we continue experimenting on music and animation with freedom of not thinking at any specific audience, we hope that you enjoy it, see you soon. - Pool Moon…
I can't seem to find a good way to merge these two subtools back together, so that I don't have a seam and can continue to edit the sculpt. I tried this method already: [ame=" https://www.youtube.com/watch?v=KoyaXLYByIs"]ZBrush Merge Multiple Subtools - YouTube[/ame] It didn't work. Anyone have any ideas? Thanks!