Hallo.
Still continuing with my work on heads, I started this the other day as I think female heads are much more difficult than males due to the subtly of the features. Again, I want to try and texture this for practice.
I definitely want to go back and work on the ears as they seem a bit too flat, as for the rest of it all crits are welcome.
Cheers.
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Here's the base mesh.
(P.S. I did use reference (theres no way it would look like it does without it).
I did some fixes to the high poly and then attempted to texture the low poly head (using spheres for eyes and planes for hair) and I think something got lost in translation. (Image on the left is the flat texture, image on right contains normal + spec).
For some reason the hair doesn't render properly in Marmoset so I need to work on that at some point however I think there's something wrong with the face and i'm not sure whether the texturing is lacking something.
I think the skin is nice but fairly even at the moment, you could try throwing some more pink at the ears and nose and some faint blues around the eyes. Just working in some more slight colour variations will propel it forward alot!
Keep going man!