Hi,
Currently I'm working on this. It will be rigged/animated. Final model will be sub-surf (1 medium and 2 for high poly). No hands and feet yet. I'm expecting critics on this body before continuing.
What is the best default pose for rigs? I'm confuse with and elbow joint rotation too. For the legs, should it be open a bit?
Thanks.
Replies
Modelwise there are some shapes that need some tweaking, still:
For the rigging question: the way I do it, I give the arms a slight angle to the sides (45°ish), bend the elbows a bit, split the legs just so far they wont touch each other and bend the knees as well. That way rigging works pretty neat for me and I don't have to fool around with the orientation of elbows and knees to much.
I wonder why photobucket classified wireframe model as image/video violation - maybe its too ugly to be shown (without sub-surf).
I'm trying to fix the polygon flow from the chest/breast to the arm and the rib cage too.
This model are made through real life reference. Woman + marker pen(to draw on her) + soap(to clean me and her ). She's a Southeast Asian woman. Age 35. The skin tone are not finalize yet. Shes darker actually (not that bronze color). Using Blender default 3 lights.
I got lost while trying to model according to the muscle group and my model won't work nicely when rigging.
I'll try to upload the wireframe again.