Greetings to the polycount community! My team is looking for environment & character artists interested in contributing to our current project. If interested, PM me with a brief summary of your experience as well as examples of your best work. WHO AM I? I am Jamie Galimberti, an architect living in Michigan, USA. I have…
Hi, How do you motivate average 3D artists to raise their quality bar or how were you inspired by your leads, if you ever needed to? I think many of you have some thoughts from either side. There's also a specific case to my question. I have a problem with a character artist who doesn't want to learn (by theory, i. e.…
Hey all. moving this from tech talk to here as it's changed a bit now i've started woprking back on it properly. Ok, for the new aim i intend to have a mech character with its two arms able to transform between 3 sets of weaponry: A hand with some kind of palm attatchment (similar to ironman). A large cannon. A large…
Aliens dlc - The Movie Map Pack We had a lot of fun making some of the Aliens DLC maps and playing/testing them as a group. Im very happy to be working with th talented team at Nerve. Our designers created some really fun and nostalgic MP maps to play. Gearbox provided us with the opportunity to exercise our creativity,…
Project Description: VFX Work on a Low/Mid Budget Science-Fiction Comedy Television Series entering post-production. Premise: When two robbers, friends with a troubled history, break into a house they discover that the tenants are actually aliens in disguise as humans. The spear tip of an invasion of earth! But over the…
Project Title: Hanako - Soul of the Samurai Positions Open Character Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of warriors as they learn to…
Polycount and Skybound have teamed up to bring you a contest that will meld the characters of Team Fortress 2 with world of Invincible. <More to come. Specifically mention that this is not an official Valve contest and that entry to the market place for the winners is not guaranteed> THE BRIEF * This is a 3D modeling &…
Hello, there. I have noticed that there are already other threads that deal with sorting vertex indices in a specific order. But, these are meant to work from different axes or camera angles. I appear to have a different situation, although similar in this regard. Currently, I have a custom rollout in which I can select…
Just created a new portfolio piece. It's fan art of a scene from Uncharted 4. I really liked the composition and lighting of this scene from one of my favorite games and I sought to capture it in Unreal Engine 4. I pictured the scene in a non-degraded state contrary to how it is in the game. I will most likely be doing the…
I was told about the attachments after I posted my first image so I did remove them and will be doing them seperate as you suggested CerealDemon. *edit* The mod is Assassination Mod. Almighty. The hands should be exactly the same as the standard crysis biped as I moved a new set around them, though they might have slimmed…