Hey dudes, heres my entry for comicon this year over at GA. I picked Valkyrie, but decided 2048 and 12k poly's was an opportunity to cram in way more shit than a viking chick with a braid and spear, so i overhauled her from top to bottom in a style that I enjoyed more. I took inspiration from Aion, Genzoman's wicked…
I am looking for a low poly female model. Similar in style to the work by Synty Studios. I technically need 2 models and rigs of the same character. I need a full body model with a rig ready for animation. In this model, the arms and head should be separate objects so I can cull them from the camera in unity. I also need…
Hello, I have been refreshing some rigging skills and was following an online tutorial for this project. The joints/skeleton and controllers were displaying properly a few weeks ago but now when I opened up my Maya scene file, it flashes a few times between the proper skeleton and the glitched version before staying…
I've got a quick question, I'm working on a character in the Reallusion 3D Character Design Contest, and I'm not sure of what process to use in creating the mouth. I'm primarily working with ZBrush and Blender, with the eventual goal to bring it into Unreal Engine 4 to animate using Unreal's new Sequencer feature.…
Samurai wolf game development. we are a small team looking for a talented freelance 3D character artist to create a few cell-shaded samurai themed characters for an upcoming action game on (X360,PC,iphone). Suitable candidates should either use 3dsMax 2009/Maya. Should know how to texture, rigging your own characters is a…
Hi everyone , Im testing out the maya plugin "PoseDeformer" from comet cartoons , on paper it sounds just what maya needs for tackling some of the biggest problems with smooth skin rigging. i can get it working on a test model , like a simple cylinder, but as soon as i goto my character its crashing out on me ... anyone…
First, it helps to mention what software you are using so people can get specific with details and terms. Otherwise we have to guess, speak generally or list all of the ways you can do things in all of the apps... Usually the projection is done before the mesh reaches the animation phase, because that could require tweaks…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Had a similar problem once and just couldn't get transpose master to do what I wanted so I rigged, skinned and posed the lower subdivision parts and used GOZ on each subtool (exported it to maya whith the rigged mesh open and replaced the zbrush geo with the posed one). To my surprise it worked fantasticly well (I bet…
Hi there Brandon, Just a friendly heads up regarding this rig... before you get too much animation done on him. Within the Terms and Conditions set out by Animation Mentor "You must get our prior written permission if you want to use the Rig or Your Work in any manner not authorized under the Rules, for example, if you…