K gunna try and do as comprehensive a crit as possible in the short time I have to post: I would get rid of distracting transitions and intro's, just show your name, contact details etc as fast as humanly possible, or even just save all that for the end,. Parkour scene: I would REALLY avoid obscuring the animation in any…
Well I know some western artists and studios living off selling stuff on the unity store + all other marketplaces, and choosing a freelance artist over buying a environment set of the marketplace isn't even comparable, think of all the stuff that's in one of those 80$ sets then imagine you paying an artist roughly 350$ a…
Hey all, So I'm back after the last post and I really feel like it's the not progressing/getting stuck that's giving me the doubts to keep on pushing forward. The biggest issue with me is just anxiety even in life in general but what normally happens, If i take on a project or try to model something a little more complex…
Fuck that, it's great that people who have had significant contributions are getting real recognition. Seriously, if you are telling me that someone like Molyneux or Meier just happened to get lucky and make great games, you are a moron. These are people that have dedicated huge amounts of their life to their profession…
That doesn't make sense, Sony set out their product as set rules and essentially told people, you sign the contract when you buy our product. Almost ALL products nowdays have some sort of keyword hidden which is pretty easy to decipher. For example, Life-Time guarantee? It simply means the company will replace said item…
ok did some tests tonight......man was there ALOT I didnt realise was necessary (maybe still not even necessary now but gave the best results...) Ok diffuse is diffuse and normal is normal, paint your diffuse as you like and your normal do what you must. Effects I played with / enabled/ changed here Diffuse color = neutral…
Very cool that you started a full character :+1: Regarding nailing down the characters overall shape/proportions, you could try capture them with simple/low res geo first, to set some confines to work within. A Blockout step if you will, balancing all elements at first and getting the "feel", without caring about…
Hi there! I'm trying to bake my high to low and i'm having some issues around the suction cup thingys. The first image shows the tentacle at the tapered end of the mesh (which lacks detail, cause of less geometry.. but that's a problem for another time). The second shows the same bake but at the middle of the tentacle arm.…
Posting the past 3 days all at once. I was having some problems getting my account working properly. A little about this project and myself. I am currently a student at Full Sail University and I am striving to succeed as a character artist in the gaming industry. This is my first project within my finals and just wanted…