I knew from the moment I saw your model that came from the Art Institute OC. I graduated from there earlier this summer. My biggest suggestion is to really work on higher poly models for your portfolio. For some reason my time at that school was spent mostly following low poly work-flow. I'm still trying to lose that mind…
@pior Absolutely, I'd love to hear all work relevant to this type of work. I'm looking for ways that fit how I'd like to work more, especially if they're both practical and possible. Though, if you have something else in mind other than what I'm thinking, feel free to share it! I'll definitely take your advice to heart.…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
I'm a 3D generalist, but my main things are 3D character modeling and animation. I've been doing freelance since I graduated, but now I want to gain some work experience at a studio or company who's looking to hire. Also my health insurance is about to expire and I live in a country where I need to have it. I'm currently…
Hi! could I get some help on how to approach this? I start with a smoothed cube, sort of a watered down sphere and then used the multi cut to create the details that i would carve out, sadly the edges on the face shapes get way too smoothed once i apply subdv. so i have to start adding edge loops and, well it ends up…
I must remind my self to come here more often. Okay so im working on this environment scene, it contains a Elk Skull laying beside some rocks and a tree stump plus some few nature assets as well. i made a quick concept so i could visualize the idea,As you can see its also arranged in what order i should prioritize the work…
Hi all, I've been running around in circles on this one following various tutorials and just can't fix this issue. The problem is I have my blockout vehicle rig in Maya, following advice: - It points down positive X and Z is up. - I've rigged it. Bones have the correct orientation in Maya. - I've exported it as an FBX.…
Weird problem I can't figure out. I'm posting a series of screenshots. So I've got this hole in the side of a cylinder selected, and I've got the ref coordinate system set to local. I should be able to Shift-drag the Z-axis of the gizmo and extrude along that axis... Except, instead, it looks like it extrudes along the…
Following a tutorial, we deleted several objects that were identical on the other side of the door. I UV unwrapped the remaining parts and then duplicated them and flipped them Z scale. In the UV editor the new duplicated areas share the exact same position as their partners, one of them is on top and the other is directly…
Hi As part of a university assignment, I've been creating a stegosaurus model which is to be animated and implemented into UDK. The finished version is available via this link and was designed for UDK 2011-08 I've got a few key areas noted where I feel improvements would be of benefit, however if you could take a moment to…