Hey Folks, I have a problem that has bugged me for some time and was hoping someone can describe the best workflow or tool that can help with the process of testing animations on a rig in Maya. I'm looking for a simple and clean way of importing animation data via FBX onto my rig and testing to see how it is looking then…
Hello, I'm trying to create a layered Material in Maya, mapping the RGB channels from a mask to the the transparency channel on each layer (much lika a "splat" texture in Unity). Problem is it seems like only outTransparency can be connected successfully to the transparancy slot. When I export the RGB channels of the mask…
I am in the process of importing my retopologized mesh from Maya to Zbrush and was prompted with the usual 'relink' or 'create new mesh'. Pressed relink but ended up getting the mesh imported only, without the highres detail automatically projected. Usually i'll get a message prompting me to transfer details, not this time…
Hey all, I know this is a fairly common thing to ask but I've searched and not come up with much thats helped. I'm looking for the easiest way to render a model with nice Global Illumination or Ambient Occlusion in Maya (I'm using 7.0). There was some talk of a DirtMap shader in a thread by Daz, but from what I managed to…
wailingmonkey> Thats cool. A bit stripey and thin at the end, but the placement of the planes looks nice. Maya's viewport handeling transparency has always been crap afaik. I have same issue on my Maya with my shader. :(
Hello After converting models with StudioComplier to .smd files I get the following error and nothing actually loads into Maya. I've looked for a solution to this issue for quite a while, and nothing seems to work. I have been using the guide found at: http://wyksblog.com/getting-started-dota-2-cosmetics
I have this weird problem where maya keeps copying all the images associated with my hypershade to any new folder I make in the project folder. I really don't want to have to wipe my setting or re-install. Anyone ever had this happen before or know how to fix it?
https://youtu.be/ZJCWsbYrtz8 Hi Polycount members! Hope to get some help with how to mirror animations in Maya since Unreal engine have no support for just flipping the animations in the engine. As shown in the end of the video, when scaling the control rig i get the mirror i want but i have no idea how to achive it. We…
Hello, This is a stylised re-creation of the car chase from The Fast & The Furious. Animated in maya, with some post-processing in Aftereffects, I've created a deliberately low-poly look to give that feel of videogame cutscenes in the early 90s - Think Amiga 500 or early polygon based racers! This is my second 16bit style…
Hello everyone, I'm currently on Maya 2012 using the turtle renderer to bake out light maps. All of my bakes have so far turned out with a considerable amount of blur when compared with my original diffuse texture in Photoshop. I am baking from and to the same resolution (4k to 4k map). What options should I be looking at…