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Blurry light map bakes in Maya

phaedarus
polycounter lvl 10
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phaedarus polycounter lvl 10
Hello everyone,

I'm currently on Maya 2012 using the turtle renderer to bake out light maps.

All of my bakes have so far turned out with a considerable amount of blur when compared with my original diffuse texture in Photoshop. I am baking from and to the same resolution (4k to 4k map).

What options should I be looking at ensure I get sharp results? Increasing samples, rays and setting the filter on the material to zero didn't help.

Thanks.
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