Hello everyone,
I'm currently on Maya 2012 using the turtle renderer to bake out light maps.
All of my bakes have so far turned out with a considerable amount of blur when compared with my original diffuse texture in Photoshop. I am baking from and to the same resolution (4k to 4k map).
What options should I be looking at ensure I get sharp results? Increasing samples, rays and setting the filter on the material to zero didn't help.
Thanks.