https://youtu.be/ZJCWsbYrtz8Hi Polycount members!
Hope to get some help with how to mirror animations in Maya since Unreal engine have
no support for just flipping the animations in the engine.
As shown in the end of the video, when scaling the control rig i get the mirror i want
but i have no idea how to achive it.
We need to do this since we have multiple animaitons in our game that needs mirroring
for our gameplay to work.
Any tips and tricks would be helpful!
/Cheers
Replies
http://red9-consultancy.blogspot.com/search/label/Mirror
Basically they have a mirror setup tool that adds attributes to your control objects, linking the left to the right side and marking the center joints. Then you can use their tools to mirror animations and poses.
Thank you Mark!
Red9 tools where awesome and solved my problem