General Information • Game Title: Conscience • Platform: PC • Genre: Action and adventure • Theme: Survival Horror / Western RPG • Camera View: First Person • Engine: CryEngine 3 • Price: $39.99 • Release Date: October 2013 • Team Size: 13 Developers • Project Started: January 2012 Features • First Slasher genre WRPG in…
I work for Plowman Craven in their VFX team, and worked on the 3d scanning for Edge of Tomorrow, Guardians, Avengers 2 and other stuff. We use a bunch of different scanning methods and photogrammetry is something we use more and more often as its been getting better and better. I can't go into workflow specifics but I can…
So I have spent the last couple of days learning a bunch of new things and wrapping up the sculpts on this pillar. So first up will be the final High Poly sculpts from Mudbox. So again, I feel that I learn a lot of new techniques and these pieces reflect that from what I have previously done on this project. Next up, here…
OK guys, heres all the details you asked for:- -I'm using Max 2011 -The model is fairly low poly. It only has 586 polygons. -The only modifiers (apart from editpoly) are two "Unwrap UVW's". One for the texture map, and one for the lightmap. -The model was all one object from the beginning. I started off with a tube object,…
crap i want to replay to all of you guys but ill try and sum it up. yea i know what you mean about the virus stuff, i know both can get them. BUT what i read about macs OS, Mac rewrites their code for every new operating system making it hard for most hackers to crack. im not saying they cant be, but hackers or whatev dont…
I spent a solid few months of optimizing polys, lightmap UV channels, collish meshs for everything in UT and the act of stripping 2million polys out of a level generally improved the FPS by 2 or 3 frames. Polycount is not the huge issue people were rightly sure it was previously. The bigger issue now is texture resolution…
Hi, I worked on this original character (ZBrush sculpt) and now will be working on further texturing him in substance painter, rigging, and animating him, and making him a playable character in the Unreal engine. This thread will document my progress. I originally made the Hippo Warrior’s UDIM texture set 2048 x 2048, and…
Hi people! Starting my first public WIP here to get some useful feedback and comment during this work. Final version Artstation page (click me) My goal Here I will do Sturmgewehr 44 - a German assault rifle developed during World War II. My deadline is set for about 15-20 days and for quality I'm aiming to CoD and…
Hey kids! Thought Id write up my process of how I painted this piece. I typically struggle with perspective a lot, so I wanted to integrate some small tricks using 3D in this to make sure I didn't fail too hard. I recently watched a tutorial from the badass Barontieri, and he actually used way more 3D stuff than I had…
I don't know if this is common knowledge or not, but I have tried to google this without finding anything. Most of us have probably seen slipgatecentral's video on his projection texturing technique: http://vimeo.com/5820395 When I first saw it I tried to hunt down a copy of Deep Paint 3D but quickly found out it wasn't…