I was curious if anyone had any information on the specs of the vehicles for UT3 or Gears 2. I'm making a vehicle for a school project, and I want my tri counts and texture sizes to be realistic and appropriate to a game such as the previously mentioned. I know there's tons of little questions to be asked when we're…
For clarification (since I've been getting many different opinions from people) what constitutes a character as being next gen? At the bare minimum, what does the mesh / tex require? I've been understanding it as: Mesh: 4000 ~ 7000 range (I've heard 10,000 range but isn't that more for fighting games and such?) Minimum…
hey PC I'm getting this problem in my renders. I've got this griffon masked out with an alpha, but for some reason, all of my alpha'd planes are only masking out the diffuse channel. I'm using max and haven't done anything unusual with my shader. How can i make this stop, to get a nice crisp clear render without this ghost…
I'm using Speedtrees leaf map maker to create branches with leaves to be baked down to a plane, but I can only generate one branch/ perspective at a time and each shot is baked on a separate plane leaving me with 3 image files for each branch (color, normal, spec). Is there a way to make an atlas of *all* the branches and…
I am making a playable character for unreal. This character will be a spider (Black Widow) I will be animating this spider using key frames. I wont have time to model this spider as my skills are lacking in creature design, so i will be having a friend model the spider. I am picking to use a cat rig as it comes with a…
Hey guys, I don't always bake normal maps, but when I do... This happens. Jokes aside. After tweaking the mesh and vertex normals to get the bake better I'm left with this strange issue. Cannot really figure out what's going on. Any ideas? Thanks.
Hello again, Curious what TAOs take would be on Ultimate Workstations for 2 different disciplines* Ultimate Game Art Rig (Artists) * Ultimate Game Dev Rig (Programmers) IOW: Spec your ultimate workstation for either of the above without restriction (to amount, level, or manufacturer) * OS * CPU * GPU * RAM * Hard Drives…
I've created a VR scene and want to bake any information into one single texture so that I can use Unity's unlit shader for maximum performance (Android and iOS). Is there a way to bake specular highlights or reflections? I know that these would normally depend on the camera position but there is no camera when using…
Hello everyone. I have questions in regards to duplicate meshes, baking, and uv mapping. I'm wondering how you would approach this situation. Let's say, for an example, I'm working on feathers for a model and I'm copying the mesh multiple times to form a wing on a flying creature. How would you handle the baking process?…
Ok I said a while ago I wanted to create a Spartan Shield (finally got my new computer, never use Mesh computers) Ok here is the project brief I created so I can adhere to. This is mainly a test to create normal maps and import into an engine as I had never created a normal map or exported into an engine before. I would…