Hello again,
Curious what TAOs take would be on Ultimate Workstations for 2 different disciplines
- Ultimate Game Art Rig (Artists)
- Ultimate Game Dev Rig (Programmers)
IOW: Spec your ultimate workstation for either of the above
without restriction (to amount, level, or manufacturer)
- OS
- CPU
- GPU
- RAM
- Hard Drives (type, capacity, configuration)
- Software (anything/everything preferred to be resident)
- Authoring
- Coding
- Middleware tools/plugins
- Game engines
Please feel free to elaborate on the reasons behind your choices or add any categories not outlined above.
Not meant to be a rathole debate, just seeking a variety of opinions.
Admins: If this belongs in a different forum, by all means please move.
Thank you
--
Jeffery A. Williams
Lead Digital Content Design/Creation
Game Development Experience
Developer Relations Division
Software Services Group
Intel Corporation
Replies
Ultimate Game Art Rig
OS
Windows 10
CPU - Depending on what form factor and software I would be using mostly. I have a love for tiny ITX builds so that would be tempting.
5960X or 6700k or Xeon E5-2687W v3 or two Xeon E5-2687W v3
GPU - Probably wouldn't do SLI since not many art applications take advantage of it
980ti or Titan X
RAM
64 GB of the fastest ram the motherboard supports
STORAGE
Super fast, high capacity PCIe or M.2 SSDs with 2x 4 TB HDDs for backups.
SOFTWARE - Just my preferences
SOFTIMAGE
SUBSTANCE DESIGNER
SUBSTANCE PAINTER
UNREAL ENGINE 4
PHOTOSHOP
ZBRUSH
3DCOAT
DISPLAYS - How did you leave this out? Monitors are just as important as everything else. 3 monitors with a TV wall mounted above them
3x ASUS ROG PG279Q (as long as I didn't get one with bad blacklight bleed and poor quality control)
or
3x Dell UltraSharp U3014 (if I don't plan on playing any games and want better quality control)
and this with either one
1x LG Electronics 65EF9500 65-Inch 4K Ultra HD Flat Smart OLED TV
And of course a high end Wacom Tablet.
http://www.eizo.com/products/coloredge/cg318-4k/
The only other 'game art' hardware mentions would be an IPS monitor (or whatever technology has good colour reproduction) and a tablet (wacom or otherwise) for sculpting in zbrush or painting/drawing in 2d. Some people also use tablets for navigation in 3d software instead of the mouse but I'm yet to try that extensively.
Curious though...
1. Why no Quadro GPU?
2. Why no Autodesk (Max/Maya)?
3. Is Skylake preferred over Xeon?
2) Modo is becoming much and much more popular by game devs if what I see on Polycount is to be believed.
3) This may not be 100% accurate but as far as I remember in games higher clock speed and sometimes less cores can give more frames a second for games than CPU's with more cores. If I remember correctly this was looked at one time using benchmarks. Maybe I can find the video if you like.
How about UV tools?
I'm a long time UVLayout fan, what's the latest/greatest solution?
I want one of those.
Everything else is just mediocre.
CPU: 6700K
GPU: 980ti
RAM: 64GB DDR4
SSD: 2x 2TB Samsung Pro in a RAID1
Monitor: 2x Dell UP2516D displays.
Optical: Blu-Ray burner (my preferred way of doing long-term backups)
Software: 3DSMax, Maya, 3D-Coat, ZBrush, Photoshop, Clip Paint Studio, Unreal Engine 4, Substance Designer, IPackThat.
Warning: Assuming build assumes infinite money. 8 SSD's may not be a normal sensible choice
- OS- Windows 10
Reason: Windows has always been my favorite OS and Windows 10 is my favorite version of it.- CPU- 5930K or 6700K
Reason: Trade off between the higher clock speed and the cores.- GPU- NVIDIA GTX 980TI
Reason: Currently the best graphics card for games in my opinion.- RAM- 128 Gigabytes
Reason: If DDR4 128 gigs can be put into one machine.- Hard Drives- Maybe something like 8 1TB Samsung 840 should do the trick
Reason: Very overkill but the restrictions were unlimited so I figured why not!- Software - Blender, Modo, UE4, Cryengine, Adobe Photoshop, Quixel Suite, Xnormal, Unity, Substance Designer, Substance Painter, World Machine with Geoglyph add on, IPackThat, Adobe Illustrator, ZBrush
Reason: Some of this is software I currently own and use and the rest is software I would acquire if I had the money to buy them.