Hi, I used to use Quixel 2 and 2.1 then left for awhile and starting using 2.3 now. My first experience has been rather bad. All I'm trying to do is load a simple helmet.obj and get it to view in 3DO. I don't even care about the ID map at the moment, I just want the thing to render. When I load the obj or fbx (using the…
Why are you using DDO renderer? How do you plan to render your finished highpoly model, what software and what renderer? And use Xnormal to make curvature maps.
For the 3/4 view I rendered a clay render and an AO render and combined them via Photoshop. For the others I was using XoluilShader or 3 Point Shader to grab viewport screens.
Hi Poly-Pros. This is my first post but I promise to stick around. I'm here asking for help on how not to totally suck at rendering models in game engines! [ugly rendering of VR LION in Unreal -- exported OBJ from Oculus Medium] Here's my scenario: I have models from a number of places (CAD programs, VR sculpting in Oculus…
3D Artist - Trion World Games, Redwood City, CA Trion World Network is looking for a 3D Artist to join our internal Creative Services team. Reporting to the Senior Director of Consumer Experience, the 3D Artist will work with the assets of several upcoming AAA MMO games to create high-quality marketing and PR materials for…
Hi everyone. First post to Polycount. Here is a Unity 3D rendering of a sample of my 3d background meshes. Basically, there is a series of 10 meshes with different terrain features but all within the same ecology (for lack of a better word). They are imported into Unity where the user can translate, rotate, and scale them…
Human zsculpt Human textured and rendered in marmoset. 2x2048 D,S,N,G,E 24,000 Triangles Final renders rendered in marmoset Wire frames Turntables to come next!
A SIG MPX I modeled during my free time. Really wanted to push my texturing with this piece and learn UE 4 for rendering. Hope you like it! I would love to get any feed back on my texturing and rendering. Thanks! More renders on my Artstation. https://www.artstation.com/renzohernandez
Hiya everyone. These are the final renders for a re-designed Soul Calibur 2 environment that I've been working on. The fire effects and renders were done in UDK. Any suggestions for improvements would be very much appreciated :) Here's a link to a video render to show the animated fire and lighting.…
Hello Everyone, I am trying to render my character in Marmoset Toolbag 4 with Raytrace on. In the full quality viewport Marmoset renders it correctly. But when I render it for the final result, the depth of field disappears in the backside of the transparent areas. Does anyone know where ı am wrong?