Wow Vahlou it's getting done! Glad to see you finally pimp this on the boards :] The model has some really fine details and smooth shapes, it's impressive to see how quickly you nailed down all the little cool highpoly tricks that makes a model shine... These tech parts are yummy :P However, and I didn't noticed it on the…
Hey guys! This is my first character that i'm making and i'm learning a lot from it! Since I want to improve more, I thought i should share my progress and get some tips and feedback. This is the reference: Here is how it is looking right now:
I'm new to Polycount so I was kind of already halfway through this model when I joined. Just looking for some feedback and tips so I can apply those ideas to my next weapon. All done in 3Ds Max and rendered in scanline.
I have been working on this Sabretooth sculpt for a while now, I'd like to hear some feedback regarding anatomy and general proportions! Anyone have any tips perhaps? I'd love to hear.
Hi, I started my new environment project for a 3rd person psychological horror game but it has been later changed to a 3d environment showcase. Here is the new floorplan of the house I whipped up. The floorplans was based on Old Colonial Houses in the Philippines. Comments and Crits are welcome.
This is the Mass Effect Assault rifle I started yesterday. This is my first Sub-divided model that was fully made to be finished. Thanks to Disaster for keeping an eye over me a lot of the time, and giving me hints/tips. I owe you big time man. Thanks.
Newest update Heya new character for my portfolio based on the Darksiders style.. Since I failed big time on the wep I made on the Darksiders Contest I will try again now with a full character :) Gonna try to make a skeleton boss or something.. Started on the head.
I'm just working on the anatomy right now, but I've been staring at it too long. I'm hoping that by posting it here, I can get some tips. Please be brutal, I want this sculpt to rock.